
Let's Be Evil 2016
"Evil see. Evil do."
Dive into the chilling world of *Let's Be Evil (2016)*, directed by Martin Owen, where a sinister experiment in augmented reality spirals into psychological horror.
Director: Martin Owen
Cast







Frequently Asked Questions
What is *Let's Be Evil (2016)* about?
*Let's Be Evil* follows a woman's descent into a hidden bunker where gifted children use advanced augmented reality to manipulate their environment—and the world beyond. As reality warps under their digital control, the film becomes a gripping exploration of manipulation, innocence, and the dark side of innovation.
Who directed *Let's Be Evil*?
The film was directed by Martin Owen, known for his work in horror and thriller cinema.
Who stars in *Let's Be Evil*?
The cast features Elizabeth Morris, Elliot James Langridge, Kara Tointon, Isabelle Allen, and Paul Casar in key roles.
Is *Let's Be Evil (2016)* worth watching?
For fans of psychological thrillers and tech-driven horror, *Let's Be Evil* delivers a tense, atmospheric ride despite its low-budget indie roots. Its tight pacing and unsettling premise make it a cult-worthy pick, even if perfection isn't its goal.
How long is *Let's Be Evil*?
The movie runs for 83 minutes.
🎥 Trailer
About Let's Be Evil (2016) — When AR meets psychological horror
Dive into the chilling world of *Let's Be Evil (2016)*, directed by Martin Owen, where a sinister experiment in augmented reality spirals into psychological horror. The film follows a woman who stumbles upon an isolated underground facility, only to discover a group of gifted children manipulating a high-tech AR system to unleash chaos on the outside world. With eerie visuals and a mounting sense of dread, the movie explores themes of innocence corrupted, the blurred line between curiosity and malice, and the terrifying potential of unchecked technological power.
Starring Elizabeth Morris, Elliot James Langridge, and Kara Tointon, *Let's Be Evil (2016)* blends thriller suspense with sci-fi innovation, crafting a tense atmosphere where every virtual threat feels terrifyingly real. As the boundaries between reality and simulation dissolve, the film questions whether evil is an inherent trait or a learned behavior—all wrapped in a compact 83-minute runtime that never wastes a second.